|What is my nationaly:||I'm slovak|
|My sexual orientation:||Man|
|What is my gender:||Fem|
|What is the color of my hair:||I've long coarse hair|
|What I prefer to drink:||I prefer to drink stout|
It's a false positive, your antivirus is flagging it incorrectly. It happens all the time with. I understand a false positive can be concerning, so if you need any extra reassurance that there's no virus here, take a look at our itch.
We definitely would've been removed from the site by now if there was any kind of virus included.
You just need to go to that folder instead and delete the keys. The Steam version of the game will come out once the game is finished. We will not be doing Early Access on Steam.
My apologies, I implemented some code to try and prevent that type of problem but apparently it wasn't thorough enough. I'll try to implement a fix for this in future versions. Thank you for bringing this bug to my attention! The game is never going to have widescreen. If it was a simple process then sure, but widescreen support has huge implications for the game as a whole, it's not just as simple as expanding the screen boundaries; it allows you to see far more of the screen than intended, which would reveal secrets hidden just off screen, require a huge change in enemy AI and behavior unless you want enemies standing in full view and not doing anythingand many levels in the game would need to be redone entirely as they're not large enough to fill a widescreen space.
You're not supposed to be able to reveal every possible area of the map the first time you go there; it's a Metroidvania, you often need to come back later with more upgrades to be able to fully explore. It sounds like you've reached the Summit already, if you've unlocked the ability to view CGs; you need to explore more there and find some upgrades. If you really want explicit information on where to go, then starting from the beginning of the Summit: you need to head through the indoors area after the platforms at the beginning of the Summit, then once you come out of the other end of that building, head upward as far as possible which requires going through a building, heading right, and dropping down onto an area just above an save pointthen follow the path until you get the Wire Shot upgrade.
Then use the Wire Shot to explore further. Like I mentioned before, it's helpful to check your map and see where you didn't finish a room or go through a door - while it's true that often you can't fill them in crisis point game future upgrades, the correct path will always be in one of those spots. None of the critical paths in Crisis Point are "hidden" in the way certain metroidvanias hide them, so the map is an invaluable tool for finding your way forward. We used to maintain a walkthrough in the very early versions of the game, but keeping it properly updated with the game's environments occasionally shifting added a lot of work to every major update, crisis point game we stopped doing it a long time ago.
With the Hoverjets, make sure you familiarize yourself with the two abilities that gives you holding Jump in midair to slowly descend, AND holding the Dash button after a grounded dash to continue dashing horizontally - this also works when you go off a ledge, allowing you to dash over large gaps. With those two new movement abilities at your disposal, go back and explore the upper area of the Caves until you find another upgrade, then head to the upper areas of the Summit and explore there using that new upgrade.
I'm sorry, but there's not really enough information about where you are in the game for me to give you any advice. What was the last upgrade you found, and the last new area you explored? The v0. The only exception will be an updated demo once the game is finished, but that demo will only have the same amount of content as the public demo, just with all the polish and changes added to the game since then.
Try not to assume one specific path is the way forward; if a path seems impossible no matter how much you try to get through it, chances are it is impossible, and you need to find another route. Explore around, use any new abilities or upgrades you've found to see if you can find another path forward!
Sorry you ran into issues with this! You can use the mouse to navigate the menus if you're having trouble with the default keyboard controls, though, and the controls are fully customizable, so if you don't like the defaults then feel free to change them to something that suits you better!
There is no double jump, no, we decided to get rid of it in favor of more interesting movement options. You can activate infinite jumps in the Debug Menu once you reach the end of the demo, though! Just be warned that they won't save after you exit the game, like other debug mode options. Hey there, sorry for any confusion!
Download crisis point: extinction
Thank you for your interest in supporting the game! If you're playing the public demo, then you're not missing anything - you've just reached the end of the demo. There should've been a screen saying as much after defeating the second boss. The collectibles you're unable to reach require upgrades you can't get in the public demo. There's no need to continue pledging for the entire game's life cycle, unless you want to get every playable update; you can follow the development for free too, which is why I post development updates everywhere rather than behind a paywall.
Continuing to release every version of the game for free wouldn't make much sense when the final game will be sold, not free; that would mean the version before the final version is free, and there's very little point in buying the final game.
I stopped releasing Patreon builds for free once I felt the public demo had enough content to decide if you want to buy the full game or not, and given that the public demo has over an hour of content, I'd say there's plenty of content to decide on that. Other developers do what works for them, and I do what works for me. Thank you for following the project, but please don't feel obligated to stick around if you don't like how I do things!
All playable updates to the game are Patron-only. Hey, thanks so much for the bug report! I've crisis point game encountered that one. Luckily it's a fairly minor issue, nothing gamebreaking, but I'm glad to know it exists so I can fix it! You jump through thin platforms by holding Down to crouch on them, then pressing Jump.
You can also just hold Down while in midair and you'll automatically pass through platforms while falling instead of landing on them. Very sorry to disappoint, but I'm afraid web browser support won't be happening.
Coding for web is a very different, much more limiting, and much more difficult process that I just don't have the time or expertise to handle. I've considered making the public demo itself web-compatible, and I might still pursue that in the future, but the full game will definitely not be web browser compatible.
I'm sorry for the confusion, but the demo available here on itch. Crisis Point: Extinction is a paid product and I believe the demo length is more than sufficient to decide if you want to buy the full game and support us; if you've defeated the tar boss at the top of the Summit, you've seen more or less crisis point game in this demo.
I hope that clears things up for you!
Sorry, but there won't be a next demo. Crisis Point: Extinction is a paid product, and playable demos of the game with more content than this demo will only be for our supporters on Patreon. Once the game is fully complete, I plan on releasing another public demo, but it will have the same amount of content as this one, ending after the 2nd boss fight, just with any improvements we've made since this demo came out.
What do you mean by "sleep dart"? There aren't any sleep darts in the game, so I'm not sure what you're talking about there. I'll look into the other bug though, thank you for the report. Sorry, but no.
The game is only compatible with Windows right now, and I have no plans to make any mobile ports due to the complexity of the game's controls and gameplay. Yes, the worms can be beaten. Focus on avoiding their attacks by paying attention to the pebbles they spurt before their attacks, and getting in hits where you can do it safely, rather than tanking through hits - Crisis Point's combat is focused around mobility and dodging.
As you already noted, destroy the rocks to get health when you need it, and make sure you purchased the Skill that pulls in health pickups and doubles the health gained from them, too. As far as Steam goes, sorry, but no, I will not be using it as the default customization.
Their controller tool has caused me far too many headaches already to put any trust in it as a developer, with how often I have to troubleshoot somebody's gamepad not working, only to find out it's because Steam is messing everything up. That doesn't mean you crisis point game be able to use the tool of course, you still can, but I will be keeping all of my current controller customization options, as well as any future options I implement, and using those for the Steam release. I can understand why the button prompts being different may be confusing, I use a DS4 myself and it took quite some time to be comfortable with the Xbox prompts that most games use, but Crisis Point very rarely uses button prompts - they're only really there for the initial tutorials - so until I find the time to implement an in-game method for configuring crisis point game button shows as which prompt, it wouldn't be too difficult to just ignore the prompts for now, since you're almost at the point where tutorial prompts pretty much stop appearing.
I just found it while looking up controller configuration programs that work with the NSPC specifically. Sorry to say I don't have any title artwork at that size, either. I'm sure we'll get one eventually, since we are planning on a Steam release, but that's still a long ways off. Those menu options aren't disabled, it's just that the menu option you're currently on is highlighted to make it easy to tell what you're picking. I understand why it might've been confusing though since you didn't know how to navigate the menu, sorry for the inconvenience.
As far as Steam goes, that's just a side effect of how it works, unfortunately.
It's incredibly annoying because there's nothing at all I can do about it but warn people that Steam interferes with gamep in some cases, outside of that I have no control over it and no way to fix it, it's all on Steam's end. You have a few options in regards to making your gamepad work with the game: -First, you can make sure Steam is closed so it's not interfering, then use the Options menu in Crisis Point to rebind your controller.
I can't guarantee every button will work, but crisis point game the NSPC has a pretty standard amount of buttons, I imagine it should all work fine. I honestly have no idea if this will work, since I've never tried it myself, but theoretically it should. I don't think this would solve the issue Steam causes, so you would probably still need to quit out of Steam to do it, but it would also have the benefit of helping with other games that don't natively support your controller.
If you'd rather just skip the gamepad and play on keyboard, do keep in mind the Controls section of the options menu - you can very easily rebind all of your controls to use the arrow keys there, if WSAD is uncomfortable for you. Those rebinds will be saved across multiple sessions too, so you won't need to rebind every time you play or anything. What kind of gamepad do you use? If you have a less common controller, that's likely the reason why, and your best bet would be to find a program that converts that controller's inputs to Xbox inputs.
If you DO have one of those supported controller types, then chances are you have some program interfering with button inputs - this can be anything like JoyToKey and DS4 Windows, though by far the most common one, and the likely culprit for you since you say Steam games work fine with the controller, is Steam itself. If you do use one of those tools, please try turning it off along with Steam and see if your gamepad works properly then.
If you can't get your gamepad to work, try using those keys to navigate the menus, where you can mess with controls to your heart's content to get it feeling comfortable.
Sorry, we don't currently have a release date and aren't planning on announcing one until the game is very close to completion. We want to be very confident in the date we put out and wouldn't want to let people down by announcing a date we can't stick to. You're not missing any enemies, sorry for the confusion!
There are 3 spots for enemies in each area because that's the of unique enemies we plan on introducing in each, but not all of them are complete and available in-game yet. In the Summit, as you noticed, there's one slot that isn't filled yet, both in the public demo and all Patreon builds. No need to apologize! BE is Breast Expansion, a feature that's not actually available in the public demo, but has been in Patreon builds for some time now.